Auto buying rations will be much more expensive if Redhaven Market's food supply drops to 0 or below.The price for selling and buying food will dynamically increase if the market pool is very low (below 250) or the opposite if it's above 5,000.The market pool depletes very quickly during famines and somewhat faster during scourges.The salesmen will however deplete this volume relatively quickly - down to 5,000. When reaching this cap, you can no longer sell rations to the market. Redhaven market has a market cap (7,500).Redhaven Market starts to sell of more food rations after hitting 5,000 - causing the number to slowly decrease itself.This pool will also be affected by the amount of rations the MC sells to the market. Redhaven Market now has a pool of rations - that dynamically depletes and rebuilds itself.This value is then further modified by various events - scourges, famines etc. There's a new random roll each day that determines the cost of food rations (3 or 4).A famine event will instead roll a random (hidden) number between 10 to 65 - which determines how many days it'll last. Famines can no longer be over in just a couple of days.The business of buying and selling food now demands more strategy, but can also provide a good yield for those who prepare and invest properly. In that case, DO NOT press this button before clearing the prison and saving the rebels! Note that this button will unfortunately be active if you return home to resupply while fighting the prison guards. Clicking that button and then talking to Aria will immediately advance her quest to the next stage. This menu now also contains the fix for those who didn't give Aria's rebellion any cash - which means her quest wouldn't progress properly. * Added 300 lines of unique dialogue for various bondage events.Īll clear/debug buttons have been moved to a separate menu to avoid clutter and accidental clicking (Actions and Events > Debug). There's no longer any age requirements for assigning girls as lecturers at the Academy.The price for building the annex has been lowered to $7,000.You can no longer engage in physical training sessions if you're Tired.Freezing age will now display an "age is frozen" text instead of the birthday count down.Added in-game descriptions to what Allowances actually do.The DX salesman will no longer offer food rations during famines.Added bonus to Allowances if a slave is Materalistic.You can now sell Merchandise, Pelts and Rations in lots of 10.Raised the increase chance for Domestic and Gardening with 200-300% if a slave is assigned to the Domestics program at the Academy.She'll also use gardening tools more efficiently. Assigning Mai-Lynn to your fully upgraded Garden will now provide you with an additional 2 rations per day.Selling Merchandise with either a Manipulate or Charm value above 89 will now give you one extra $1 per unit.It's fully save game compatible with 0.7.8+. This is a big hotfix with a lot of extra content and other tweaks.
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